? party overloading ( Type 0xD0 move glitch | ? map corruption | Celebi trick | Celebi Egg trick | Shiny Celebi trick | Glitch move map corruption | Overloaded party map corruption | Glitch Unown ( Glitch Unown map corruption) | Duplicate key items glitch ( Infinite items and item creation, Expanded Balls pocket ( Wrong pocket TM/HMs, Glitch Pokédex categories))Ĭlosed menu Select glitches (Japanese Red/Green)ĭokokashira door glitch ( International) | Fossil conversion glitch ( international) | Second type glitch | Skip to Level 100 glitch | Trainer mutation glitch | Walk through walls ( International) | Lift glitch | Badge describer glitch
#Pokemon crystal emulator glitches code#
Generation I expanded items pack ( Glitch Rocket HQ maps, Map FE ( English and non-English European Yellow) | Map script pointer manipulation ( arbitrary code execution | Map script pointer item ball manipulation) | Text pointer manipulation ( arbitrary code execution | Item ball manipulation | Mart buffer overflow) | Trainerless instant encounter glitch Item stack duplication glitch (Generation I) Transform held item glitch (Generation IV, Japan only) | Mimic glitch (Generation IV, Japan only)ĩ9 item stack glitch | LOL glitch | Rival LOL glitch | Instant LOL glitch | RAM LOL glitch | Out of bounds LOL glitch | blockoobLG | Instant encounter infinite chain glitch | LGFly | Super Glitch (Generation I) | Party remaining HP glitch | Super Glitch (Generation III) | Text pointer manipulation mart buffer overflow glitch | CoolTrainer♀-type move | Double distort CoolTrainer♀ corruption | Yami Shop glitch | Party Pokémon box data shift glitch | Unterminated name glitch item instant encounter (Japanese Red/Green) So when the game is loading, it displays my graphic.0x1500 control code arbitrary code execution (Crystal) | Cart-swap arbitrary code execution | Generation I custom map script pointer | Generation I invalid meta-map scripts | Generation I item ("8F", "ws m", "-g m", "5かい", "てへ" etc.) | Generation I move ("-", "TM42") | Generation I Trainer escape glitch text boxes | Generation II bad clone | Generation II Burned Tower Silver | Japanese Crystal Pokémon Communication Center SRAM glitches | Coin Case glitch | Generation II glitch Pokédex sortings | Pikachu off-screen glitch ACE | OAM DMA hijacking | Pikachu glitch emote | Generation III glitch Pokémon summary | Generation III glitch move animation) | Remote code execution | TM/HMs outside of the TM/HM pocket | ZZAZZ glitch Trainer FCĬloning | Item duplication glitch (Generation I) | Pokémon merge glitch ("Q Glitch", Generation I) | Time Capsule exploit | Bug-Catching Contest data copy glitch (Generation II, Japan only) | Berry glitch | Battle Tower glitch (Generation III) | (Mimic) Transform Rage glitch (Generation IV) The 2nd thing I would like done is to have a graphic that I give you to put as the preloader of this emulator. (play game using the vizzedaepgb emulator) Go here to try out the game and see for yourself Also there are some graphical glitches here are some examples: It plays all the other Pokemon games just fine but in Pokemon Crystal, some letters are missing like S, B, and R from sentences. So what I want is for someone to modify this emulator (I’ll give you source) so that it plays Pokemon Crystal fine.
![pokemon crystal emulator glitches pokemon crystal emulator glitches](https://img.pokemoncoders.com/wp-content/uploads/2019/09/SilverCheatsBadges.png)
![pokemon crystal emulator glitches pokemon crystal emulator glitches](https://i.ytimg.com/vi/9ap_A3xJbCk/hqdefault.jpg)
Some of the games have small glitches when played using this emulator but I only care about the fact that Pokemon Crystal has problems.
![pokemon crystal emulator glitches pokemon crystal emulator glitches](http://i0.wp.com/www.wikihow.com/images/2/24/Use-Gameshark-Codes-on-Visualboy-Advance-Step-11.jpg)
I have a Java Emulator which plays Game Boy Color roms.