What exactly to you intent to accomplish with that Creating overlays with in DX7 games is already possible and simple with AHK injector.And now the posts original contents have been preserved for legacy purposes.Ive have done a modification (included in the program) in the pixel shaders in Iam alive (DirectX9).The solution (that i will try to implement eventually) could be ditch MS detours and write a hooking library that uses some windows synchronization API like mutexes before calling the AHK callback.
This call would probably lock other treads but would impact performance less then forcing a singe core. Ive want to use it to play TR2 and it starts and everything looks good. The only buttons that work ingame is the dpad and left analogue stick. You have to select the arrow keys in the games main menu and configure the buttons. Im trying to run RE1 on PC with this and since i get the error Failed to initialize the Graphic Hardware Device.(3) i need to use the nocard1 command but -args nocard1 doesnt work, ive tried using it everywhere in the script but i cant just get it to work. Resident Evil 1 Failed To Initialize The Graphic Hardware Device.(3) Download Just ToI guess it would be the wrong command but it says in the help file that -args informs the command line arguments that should be passed to the target application so i dont know (btw im using the script witch comes with the download just to clarify ). Replace it with -args nocard1 (no quotes) and resident evil will run in software mode. There is no point however in running RE with AHK injector in software mode. AHK injector is about DirectX hooking, when you run resident evil in software, nothing the program does will work (except making the game recognize the triggers and dpad in the Xbox 360 controller). The Failed to initialize the Graphic Hardware Device.(3) problem is something that probably could be fixed with AHK injector, but since i cant reproduce the bug, i cant fix it. There is still gonna be 2 problems: 1 - There will be a lighting bug that appears after you pick up an item. FMVs will only play if you use altenter to switch to windowed mode (that is possible using dgVoodoo2). I should be able to fix the last issue at the very least by forcing a borderless fullcreen window. Resident Evil 1 Failed To Initialize The Graphic Hardware Device.(3) Code To MonitorI will include that fix in the next update as well as some code to monitor which call fails causing the Failed to initialize the Graphic Hardware Device.(3) error. HinkerLoden wrote.
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